ailelie: (build)
[personal profile] ailelie
I know-- an April challenge now? When the month is so nearly over? Yeah...

Alright, two things:

(1) for the past two months we have been working on creating a language; and
(2) April is poetry month.

The challenge is, using your world and/or language, create poetry. Not the poetic kind? No matter, there are options.

Choose one of the following:
(1) Write a poem in your conlang.
(2) Write a poem in your native language that is translated from a language within your world.
(2a) Include translator's notes.
(3) Translate a poem from an Earth language into your conlang.
(4) Write up a short paragraph discussing the difficulties of translating an Earth poem into a language from your world.

And, if you really, really don't want anything to do with poetry:
(5) Write 3-5 idioms used somewhere on your world. These can be translated into an Earth language, in your conlang, or both.

The reasoning behind this activity is not only to get a better grasp of your conlang, but to get an idea of how your world sounds, even if you didn't create a conlang. Also, the way we translate idioms, wordplay, and so forth can say a lot about our culture and circumstances. The Japanese proverb Even monkeys fall from trees would likely never generate in the States due its distinct lack of monkeys, other than in zoos, circuses, and so forth. While the proverb can be translated into English, the meaning may not be immediately apparent. Symbols also differ. In one culture a lake may represent peace, beauty, and life, while in another it signifies hidden depths and danger.

As we develop societies, I'll try to remember to return to language periodically, and ask how do people swear? make promises? describe the sunrise? and so forth, but, for now, poetry.

(And, yes, I will be posting a resource list concerning poetic forms and translation. My procrastinating on that is why this challenge is being posted so late. Sorry!)
ailelie: (build)
[personal profile] ailelie
Creating a conlang, or constructed language, is not an easy task, but it can be very rewarding. A conlang deepens one's world-building by enhancing realism and suggesting a complete culture.

It is also very cool.

The Challenge: Translate The Babel Text or "The Wind and the Sun" into your conlang. You have until the end of March.

You can attack the task in whatever way you like, but the below links should be useful. The first two are guides that will take you step-by-step, starting with how you want your language to sound. The rest of the links to supplement those guides.

Guides

The Language Construction Kit
This is the guide. If you express an interest in conlanging, this will likely by the first link people will share with you. Mark Rosenfelder has put together a clear tutorial that may not tell you what to do at every step, but will always tell you what to consider.

How to Create a Language
This guide is based on the LCK, but explains some topics differently or expands on areas Rosenfelder glosses over. It is really best to use both guides in tandem, reading from both before completing that stage of the conlang.

Sound (Phonology and Morphology)

A language's sound does much to characterize it. While deciding which consonants and vowels to include in your language, consider which sounds would be easiest for your population to make. Does their mouth shape/etc make some sounds simpler to pronounce than others? The LCK has more information on this. Also, consider how widespread your language is and its reputation. A widespread language may be easier to learn or pronounce and/or may have more adopted sounds. Additionally, if your conlang is seen as difficult in-world, then you'll need to think about why, same if it is seen as easy, beautiful, and so on.

Phonology 101
A series of blog posts written even more clearly than the guides.

International Phonetic Alphabet Chart
This is linked in P101 above, as well as other places. I've included the link here to be easier to find. This version of the chart includes quite a bit explanation and further links.

How to Transcribe a Conlang
Transcription that everyone can understand and pronounce is difficult. This provides a chart and guide for a regular system.

Messageboard: Tones and Pitch-Accent
A series of questions and answers about tones and pitch-accents. This is not a full guide, but it may be helpful if you want to create a tonal language.

Morphology for Artificial Languages
Morphology is how your language forms consonants. Which letters are allowed to go together and which are not? Also, you may wish to consider word endings if you intend on creating a grammar for which they'd be necessary. When you use the word generator under the vocabulary section you'll have to represent possible consonants using letters, like C and V. You can use other letters as you like. This essay explains a bit about how to create a consonant.

Morphology 101
This is a couple posts by the same author of the P101 posts. These focus on how we structure words.

Vocabulary

Creating a vocabulary is both the most interesting and boring parts of creating a language. Creating a vocabulary is twofold, generating words and assigning meanings.

Awkwords - Word Generator
This is an extremely useful tool. You input your sounds, divided by vowels, consonants, nasals, and any other categories that your language uses. Then you type in a word pattern using the letters that represent each category and click generate. The help file explains how to bend the generator to your will using different notations.

Assigning meanings is more difficult. It can be hard to figure out which words your language will need. Some people work off of dictionaries; others prefer to assign meaning as necessary while translating. Others prefer to create a proto-language and use it for root meanings (as well as sound shifts). The below are just to help words and groups of words.

Taxonomies
These are lists of words grouped by categories like 'body,' 'justice,' and 'city.' This list is adapted from the Hildegard of Bingen's taxonomy. This list also includes the words from a conlang.

Vocabulary Aid: Basic and Additional Vocabulary
An exhaustive list of words.

List of Derivation Methods
Ways to create words from other words.

Word Relationships
Ways in which words are related. These relationships will reveal possible ways to derive new words from already created ones.

Prefixes and Suffixes
A list.

Grammar

Linguistic Typology
Chapter four from a textbook linked on the Wiki entry for Morphological Typology. This provides a rather more complete explanation of the different types of languages. This also discusses tone and other topics. Only 19 pages.

Designing an Artificial Language: Syntax
Another essay by Rick Morneau. This discusses word order, phrases, and sentence construction.

Real World Examples
Use these to get ideas of how your language can work.

French Grammar Guide (More)
Japanese Grammar Guide (More and More)
Swahili Grammar Guide (More)

Other Resources

The Conlang Phrasebook
A template for a travel phrasebook. The linked site has links to two zip files, one of which includes slang and risque topics.

Essays on Language Design
A complete list of essays by Rick Morneau. I've linked two of his above. If you like his style, then you may want to check out the rest of his writings.

Language Creation Society
A website devoted to conlangs, includes links and reading suggestions.

Make A Lang
A blog devoted to conlanging, complete with the blogger's own discoveries and missteps.

Philip Newton's Conlang Blog
Another blog devoted to conlanging.

WeSay
A downloadable dictionary-building program. It looks easy to use, but I've not tried it yet.

Richard Kennaway's Link List
Just as it says.

The Babel Text
A list of the Babel Text translated into various conlangs.

A Naming Language
An article on how to create a language just for person and place names, rather than use.

Gymnastics with Onomastics
A guide to create personal names.

Medieval Names Archive
St. Gabriel's is a fantastic resource for medieval names. Also, for some of the languages they include guides on how to construct an authentic name. Such may be helpful when you are creating your own naming guidelines.

Limyaael's Conlang Rants
Exactly as it says.
ailelie: (build)
[personal profile] ailelie
Since creating a language is not a little task, I am extending this challenge to include March as well. We will have on main challenge and two minor ones.

During these months we will be focusing on creating a usable language for your world. I will also provide notes on creating a language for just names. Creating the basic language has three steps:

1. Sound
2. Vocabulary
3. Grammar

I will divide my link list (to be posted later this afternoon) accordingly.

::The Challenges::

Main Challenge: Translate either the Babel text (Genesis 11:1-9) or "The Wind and the Sun" by Aesop into your conlang. I chose the Babel text because its use among parts of the conlang community. I chose the "The Wind and the Sun" since the the Langmaker website identifies it as a text some others in the community use.

Secondary Challenge A: Create a writing system for your language.
ETA: I changed 'alphabet' to 'writing system.' I had intended alphabet as a catch-all term, but alerted that it might not come across as such.

Secondary Challenge B: Label your map with your language. (You do not need to use the special writing system, especially if you did not create one.)

Quick Mod Note

I apologize for how long this is taking for me to put together. Last Tuesday, about an hour after posting on this community, I was offered a job that requires re-location. (Interviewing for this job, while also starting a new and temporary teaching job are what occupied me in January). The job starts next week. I have been scrambling to find a place to live, obtain furniture, kitchen supplies, and so on (due to how my roommate relationships worked out, I never needed to buy pots/pans/bowls/etc before). This is another reason why the challenge has been extended. Anyway, I just wanted to let you know that I have not forgotten this community. It is just that real life is a bit chaotic right now.
ailelie: (build)
[personal profile] ailelie
As stated in the introduction, this month's challenge is a list of four questions/tasks for you to think through and answer.

(1) Where are your ecosystems (Note: Climate and terrain will often define these)? What kinds of plants and animals are typical for those zones? Are there any isolated areas that might be sheltering unique and/or prehistoric creatures and plants? (Note: These questions still hold if your ecosystem is a space station with 'artificial' and 'greenhouse' climates.)

Wiki: Ecosystem
Wiki Portal: Ecology
Holly Lisle's Rollicking Rules of Ecosystems
Animal size
Animals by Biome
World Biomes (descriptions)
Energy Pyramids and Food Chains (with notes on creature and population size)


(2) Following off #1, list some common features for the plants and animals for each trophic level (main predator, secondary predators (smaller and larger), producer-eaters, and producers) in the areas of your world most important to you (save the information for other areas for later if you need them). This may help you avoid the 'rabbit with a funny name' trope. Later when you need an animal, you can steal a couple ideas from this list, allowing you to make unique flora/fauna that also looks like it could fit within your ecosystem. Also, since you have a list for each level, you already know where the creature fits within the ecosystem and how preyed up and populous it must also be.

(3) Where are your resources (they need not all be widely available in the same ecosystem. In fact, scarcity of one or more resource can lead to interesting adaptations)? Be sure to consider the below.

Water (drinking, cooking, farming)
Energy (light, fuel, food, nutrients)
Medicine
Air
Living space
Power (wealth, make-up, rarities, etc)
Supplies (cloth, tool, building materials, etc)

(4) How do the denizens of your ecosystem use/ration/adapt to the resources available to them? Who wants want? How do they get more when needed (creation, re-purposing, negotiation with other systems, invasion, etc)? Does everyone get what they want at a minimum cost?
ailelie: (build)
[personal profile] ailelie
Welcome to November at [community profile] build_a_world. Last month we designed our playgrounds; this month we'll populate them.

All worlds, including those that exist entirely on constructed structures, are a collection of ecosystems. An ecosystem is an area, defined by the climate and physical environment, of flora and fauna and the relationships between them and the non-living resources also within that area. When designing a world, it is all too easy to name a single creature or plant here and there without thinking about the relationships between them. These relationships between flora, fauna, and the environment shape the creature's and its population's size. Understanding how the ecosystem works can make your world feel more real. (This is true for interactions between people as well. If you know what they want, what is wanted from them by whom, and the levels at which it all balances out, you've got the basics of your society, etc).

Another important aspect of an ecosystem, besides relationships, is balance. A balanced ecosystem serves all within it. If another species enters that balance and cannot contribute to it, the ecosystem will start to fail (the rate of this failure will depend upon the degree of intrusion). Suddenly the flora and fauna need to find other ways to find food, water, living space, etc. Generalist species may survive, but specialist ones will start dying off. The ecosystem will continue crashing until a new balance is achieved. By that point, the area may be irretrievably changed.

Considering that this is the month of NaNoWriMo and Yuletide and that many are still working on their playgrounds, this will be a relatively light month. The primary question is a list of four questions, one for each week this month. The secondary challenge is to create an energy pyramid for an area of your world.
ailelie: (build)
[personal profile] ailelie
Challenge: Create your playground. (Read the Intro for more information)

1. You can make a map, sculpture, or whatever you like to represent your world. Just be sure that you have it to scale and that you know where and what everything is.

2. Do not worry about settlements, countries, or so forth yet. When we do intelligent life, we'll also look at how people spread across land, population statistics, etc.

3. Do post updates to your work in the WiP thread and comment on others' work.




If you creating a planet, then I highly recommend reading the below links.

A Magical Society: Guide to Mapping (A plaintext version, sans diagrams, is available here.)
This is a free pdf download and you don't have to provide any information to get it. Pages 8 through 29 are the most helpful for this challenge. They'll take you step-by-step. You could get by with reading just this and the Climate Cookbook.

Creating an Earth-like Planet
Read this down through the climate section. While you can assume many aspects of your world to mimic Earth, your climate will also depend on where you place your landmasses/etc. Climate will also dictate the placement of biomes. (Don't worry about magic yet UNLESS magic is going to be a natural phenomenon, like wind/etc. In that case you'll need to figure out the effect it has upon the land and climate, then tinker accordingly.

The Climate Cookbook
Linked on the previous website, but important enough to warrant its own mention. This 'cookbook' will take you step-by-step in creating your climate and figuring out where deserts and forests and such can go. You may also find these websites useful.

The World Builder's Cookbook
This resource gets a lot more technical and breaks down the relevant equations for crafting a planet.

If you are creating a space station, ship, etc as your world, then watch this space. I am collecting links.
ailelie: (build)
[personal profile] ailelie
World-building, as a creative endeavor, ignores traditional boundaries between art, math, writing, science, and more. The challenge is inherent in the task; can we overcome the same divisions? This comm will not be perfect, but it will strive to approach world-building from a variety of perspectives and challenge all of us to reach beyond our comfort zones.

Welcome, everyone, to [community profile] build_a_world. If you haven't already, please introduce yourself over at the Meet & Greet.

October kicks off the first monthly challenge.

The task for October is to create our playground in the form of what will, for most of us, look like a map*. You do not have to draw. If you'd rather mold your world from clay or piece it together from legos, that's good too. As long as you have a scale and you can make sense of what you've made.

A world is not merely a collection of land and water (or steel and glass or so on). It is a collection of land, water, etc governed by rules. Before you start your map, you should understand these rules.

Do not yet place cities or countries. We'll do that after we make our intelligent species and figure out the population. If all you finish is a map of landmasses, mountains, rivers, and notes for where various biomes will go, that is fine as well. You can finish next month when we work out ecosystems.

I realize that not everyone is creating a planet. In that case, you need to think through what your playground will entail. If this includes mapping a star system, then map the star system. If you've a space station, then start mapping that.

The secondary challenge for this month is a writing one. Some of you are working in others' playgrounds or have already finished designing your own. In such cases, the challenge is to describe important natural landmarks, views, and so forth. Do not write as a native to the world. Instead, write like an Earthling from our time who has been transported to your world. What are three to five things they notice? What is most remarkable?

*As with any person-created representation of a thing, a map is only one view fraught with compromises, assumptions, arguments, and prejudice. That is why the challenge is to create your playground, rather than your map.

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