Question of the Week
Nov. 18th, 2010 09:28 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Note: I'll post a Talk post later today.
(2) Following off #1, list some common features for the plants and animals for each trophic level (main predator, secondary predators (smaller and larger), producer-eaters, and producers) in the areas of your world most important to you (save the information for other areas for later if you need them). This may help you avoid the 'rabbit with a funny name' trope. Later when you need an animal, you can steal a couple ideas from this list, allowing you to make unique flora/fauna that also looks like it could fit within your ecosystem. Also, since you have a list for each level, you already know where the creature fits within the ecosystem and how preyed up and populous it must also be.
The point of this question is to organize the information you gathered in the first question and put it into a format that may be usable later on. This can be a big thing, or you can just add some notes to the work you did before.
If you start naming the animals, remember that your names may need accounting for when you design a language.
(2) Following off #1, list some common features for the plants and animals for each trophic level (main predator, secondary predators (smaller and larger), producer-eaters, and producers) in the areas of your world most important to you (save the information for other areas for later if you need them). This may help you avoid the 'rabbit with a funny name' trope. Later when you need an animal, you can steal a couple ideas from this list, allowing you to make unique flora/fauna that also looks like it could fit within your ecosystem. Also, since you have a list for each level, you already know where the creature fits within the ecosystem and how preyed up and populous it must also be.
The point of this question is to organize the information you gathered in the first question and put it into a format that may be usable later on. This can be a big thing, or you can just add some notes to the work you did before.
If you start naming the animals, remember that your names may need accounting for when you design a language.